It is 2125. Earth is done. The virus took over and only a few thousand survivors managed to escape to four orbiting space stations. While they are getting ready to move on, dropships are scanning the surface looking for survivors.
Looking up from the ground you see the pulsing light of a carrier ship and wish for the best. Another wave of the infected are coming and an abandoned warehouse is your last stand. You don’t have much supplies left but you could be out of here soon.
No Hope For Us was made at the mighty Mito Hackathon, a 24 hours jam where we push ourselves to deliver something awesome in two days and no sleep.
The game was built on top of the Phaser framework, multi-player is powered by a custom Node.js server, and controls were originally pushed through some custom controller gear built with Makey Makey.
Peter ‘Rozmy’ Polgar
Pixel graphics
UI design
animation
Bence Faludi
Zombie generation,
wave balancing, stats,
backend programming
Nikola Kovacs
Phaser game logic
gameplay programming
Mark Laszlo
Gamestate, UI,
sound programming
Additional kudos for the final release:
Viktor V. Nemeth - music and sound
Csongor Jonas - additional animation
Tamas Virag - project management
Gergo Einger - analytics
Csaba Varga - ux, copy
Gergely Kovacs - frontend